velocity_zero
241Followers

Engineer, generalist creator with passion for vehicle games.

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Velocity Zero
241Followers
33Posts

Community Highlights

Fixed character movement issue
3 Reactions
Velocity_Zero
3 wk. ago
Fixed incorrect telemetry signals
5 Reactions
Velocity_Zero
last mo.
Improved burst nitrous stability and keyboard support
9 Reactions
Velocity_Zero
last mo.
Added burst nitrous (temporarily unlimited)
8 Reactions
Velocity_Zero
last mo.
Added 50 drift zones across the map
11 Reactions
Velocity_Zero
2 mo. ago
Fixed lifetime indicator appearing for all vehicle types
33 Reactions
Velocity_Zero
2 mo. ago
Overhauled internal project structure
25 Reactions
Velocity_Zero
2 mo. ago
Updated spawn island hologram
24 Reactions
Velocity_Zero
2 mo. ago
Game is finally back online
44 Reactions
Velocity_Zero
3 mo. ago
Added UI for session credits and vehicle lifetime
54 Reactions
Velocity_Zero
3 mo. ago
Added new soundtrack
44 Reactions
Velocity_Zero
4 mo. ago
Extended road network with additional roads
40 Reactions
Velocity_Zero
4 mo. ago
Improved TPS monitoring logic for better server performance tracking
40 Reactions
Velocity_Zero
4 mo. ago
Added sound effects to drift zones
15 Reactions
Velocity_Zero
4 mo. ago
It seems the game logic may have an issue that can cause server performance degradation. The TPS value at the bottom of the screen should ideally be 30. If it drops significantly below 30, server performance is affected.
54 Reactions
Velocity_Zero
5 mo. ago
Reduced speedometer performance cost
48 Reactions
Velocity_Zero
5 mo. ago
Reduced required device count
21 Reactions
Velocity_Zero
5 mo. ago
Added minimap player direction indicator
11 Reactions
Velocity_Zero
5 mo. ago
Tuned vehicle drift top speed to better match intended behavior
2 Reactions
Velocity_Zero
5 mo. ago
Added issue note
2 Reactions
Velocity_Zero
5 mo. ago

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